Dec. 2009 - Instructions for building the fuzzy videogame defenseman app ------------------------------------------------------------------------ The original app was built using MS VC++ 6.0. Since then, Microsoft has released several new versions of Visual Studio rendering the initial source code package useless. The source code package has now been updated so that it will compile with later versions of MS Visual Studio. It was specifically tested with Visual C++ 2008 Express Edition but should work with other, more recent flavours of VC++. Copy files to your system directory ----------------------------------- 1. Copy glut.h to your //Program Files/Microsoft SDKs/Windows/v6.Xx/Include/gl folder 2. Copy ffllapi.h to your //Program Files/Microsoft SDKs/Windows/v6.Xx/Include folder 3. Copy glut32.lib and ffllapi.lib to your //Program Files/Microsoft SDKs/Windows/v6.Xx/Lib folder 4. Copy glut32.dll and ffllapi.dll to your //WINDOWS/system32 folder Setup your solution ------------------- 1. Open the fuzzy02.sln solution file in Visual Studio. 2. Click on the "Project" menu and then select "fuzzy02 Properties". 3. In pop-up that appears, click on "Configuration Properties" on the left-hand pane. 4. In the "Configuration" drop-down above the pane, select "All Configurations" 5. Back in the left-hand pane, expand the "Configuration Properties" tree and expand the "Linker" tree until you can see "Input" and then click on it. 6. In the right-hand pane you should see an entry named "Additional Dependencies", click to the right of that. You should then see a small box with labelled "...". Click on that. 7. In the box that pops up, ensure the following are on a separate line for itself: Glu32.lib OpenGL32.lib glut32.lib ffllapi.lib 8. Click "OK" at the bottom. The solution should now build properly.